How to Write Audio Drama

Anyone who has ever worked in an office is familiar with the self-styled “expert” who rolls in from London or New York. The grinning expert, who almost never listens to anything other than the hollow sound of his own voice, locks you into a conference room with a condescending four hour PowerPoint presentation. One often looks cautiously at such a mercenary, often paid an obscenely high sum for pablum, to see if he has a pistol concealed under the three piece suit. Why? Because the presenter’s vaguely sinister chest-thumping almost always feel more like a hostage situation rather than a true meeting of the minds.

Ego should never be the driving force when you advise other people. The collective journey must represent the true impetus behind any guiding effort. Unfortunately, the dreadful combination of arrogance and stupidity is an increasing affliction in American culture, which now prides itself on smearing a crowd with the soothing balm of anti-intellectualism, with hubris often serving as the prominent titanium dioxide. This strain was most recently evidenced by Tucker Carlson’s unintentionally hilarious but nevertheless dangerous notion that the metric system represents a conspiracy promulgated by revolutionaries. There are now too many circumstances in which wildly unqualified people — often illiterate and sloppy in their work product — anoint themselves as Napoleonic dictators for how to advance thought and who often do so without the nuts-and-bolts wisdom or attentive awareness that inspires people to conjure up truly incredible offerings.

I mention all this because I recently had the considerable displeasure of reading a typo-laden article written by a misguided audio dramatist who, while possessing a modicum of promising technical chops, remains tone-deaf to human behavior. To offer a charitable opinion, this dramatist is certainly doing the best he can, but his dialogue (which has included such inadvertent howlers as “Now dance with me, asshole,” “I envy your certainty,” and “I would have expected you to bring one of your underlings”) and anemic storytelling represents a form of “expertise” that my own very exacting standards for what constitutes art simply cannot accept.

You see, I really believe that audio drama, like any artistic form, needs to be written and produced at the highest possible level. But to give this guy some credit, we do have to start somewhere! As someone who has written about 1,400 pages of audio drama and who often labors months over a script until it’s right (as opposed to someone who bangs out an entire season in nine weeks), as someone who has gone out into the real world for months to do journalistic research to ensure that I’m portraying groups of people and subcultures realistically and dimensionally rather than subscribing to self-congratulatory, attention-seeking tokenism that cheapens well-intentioned inclusiveness through the creation of shallow stereotypes, and as someone who won a distinguished award for all this, if you’ll pardon my own statement of qualifications here, I think I’m reasonably well-equipped to offer better suggestions. Having said that (and as a free-wheeling anti-authoritarian who despises groupthink, who has never held a gun in his life, and who is writing this in a T-shirt and jeans rather than a three piece suit), I would also like to encourage anyone reading these collected thoughts to poke holes into my views and to challenge anything that I present herein. This is, after all, the only way that all of us truly learn.

Audio drama is a magnificent medium. It shares much in common with literature in its ability to challenge an audience and convey emotional intimacy. And while shows such as The Bright Sessions, Wooden Overcoats, and The Truth intuitively comprehend the emotional connection between audio drama and audience, the medium, on the whole, is populated by too many engineering nerds who are not only incapable of writing quality scripts, but seem reluctant — if not outright hostile — to probe moral questions or explore any difficult ambiguities that lead to human insight.

Here are some better guidelines for how to approach the exciting and often greatly rewarding realm of audio dramatic writing!

1. Before anything else, think of HUMAN BEINGS.

This is the true big one. If you don’t have human beings guiding your audio drama, you are dead on arrival. And you become no different from some engineering nerd who is less interested in narrative possibility and more concerned with being the cleverest guy in the room. Being in touch with human behavior humbles you and opens you up to wonder and empathy and insatiable curiosity that you can not only pass onto your actors and your audience, but that will help you transform into a better and more mindful person. If you want to connect with an audience, then you need to know how to connect with people. And your art needs to reflect this. One of my favorite audio dramas, King Falls AM, has literally confined its setting to a call-in radio show in a small town. But its two main characters, Sammy and Ben, are human enough to warrant our attention. We learn over the series’ run that Sammy is gay and that Ben is smitten with Emily, the local librarian. And the show’s colorful characters and the creative team’s commitment to exploring the human have ensured that the show has never once lost momentum during its eighty-seven episodes. (There’s even a charming musical episode!)

It’s also vital for human behavior to contain paradoxes. Very often, that means taking major artistic risks with your characters — even making them “unlikable” if this is what the story calls for. I recently revisited some episodes of the science fiction TV series Blakes 7 after its star, the incredibly talented Paul Darrow, passed away. Darrow, who appeared in many audio dramas produced by Big Finish near the end of his life, played an antihero named Avon — a man who ended up as the leader of a band of revolutionaries fighting against a fascist empire known as the Federation. Why was Avon so interesting? Because he contained so many contradictions! He could be smart, intensely charming, paranoid, inclusive, sarcastic, and self-serving. Much like Walter White in Breaking Bad, you never quite knew how far Avon was going to go. And there is no better exemplar of why Avon worked so well than an episode called “Orbit” written by Robert Holmes (who also wrote some of the best episodes of Doctor Who). Avon and his longtime partner Vila have five minutes to rid a spacecraft of excess cargo weight. The two men are seen frantically running around, ejecting bits of plastic through the airlock. It’s clear that they’re not going to dump the cargo in time. Avon desperately asks Orac — the ship’s computer — how much weight the ship must lose in order to achieve escape velocity. Orac replies, “70 kilos.” With great ferocity, Avon shrieks, “Dammit! What weighs 70 kilos?” Orac responds with an alarming calmness, “Vila weighs 73 kilos, Avon.” And it is here that the scene becomes truly thrilling and surprising! Avon now has a solution — one that allows him to survive but that also involves betraying his friend. Darrow instantly transforms, grabs a laser pistol, and the scene is among the best in the entire run of the show. (You can watch the scene here.) As a test, I described this scene to a wide variety of people who were unfamiliar with speculative fiction. One old school guy in my Brooklyn hood who I’m friendly with (and for whom I have been serving as an occasional consultant on his webseries), “Damn! That’s some gangsta shit. I gotta check it out.” Human predicaments like this are universal.

Don’t worry too much about your sound design when you’re conceiving your story. You certainly need to remember that this is a medium driven by sound, but, if you’re doing audio drama right, your characters (and thus your actors) will be sharp and lively enough to conjure up a divergent sound environment. It’s absolutely foolhardy and creatively bankrupt to enslave your actors to a soundscape. This represents tyranny, not creative possibility. Actors need to be free to create in a fun and relaxed environment. (In my case, I cook all of my actors breakfast, compensate everyone instantly after recording, and try not to work them more than three hours per recording session.) As perspicacious as you may be, as certain as you may think you are about the rhythm and the delivery, your actors will always have fresh ideas that you haven’t considered. You need to have a script and a recording environment that is committed to your actors first. If you’re looking to be some petty despot, become some small-time corporate overlord. Don’t toil in art. If your actors are hindered by your dictatorial decisions as writer or director, they won’t be able to use their imagination. At all stages, audio drama is a process of collaborative discovery. When you write the script, it’s about creating memorable and three-dimensional characters. When you’re recording with actors, it’s about listening to how an actor interprets the characters and shaping the scene together with openness, trust, and experimentation. Then, when you’re putting together the rough edit (dialogue only), you have yet another stage of discovery. The actors have given you all that you need. You’ll be able to imagine where they are in a room, what they’re doing, and what else might be with them. From here, you start to form the sound design. Worldbuilding always comes from human investigation. And if you’re fully committed to the human, then your instinctive imagination will be able to devise a unique aural environment.

But to get to this place, you need to have characters who are unusual and who contain subtlety, depth, and detailed background. What kind of family did they have? Are they optimistic or moody? What was their most painful experience? Their happiest? Are they passionate about anything? If you’re stuck, you could always try revisiting some personal experience. For “Brand Awareness,” a Black Mirror-like story about a woman who learns that the beer that she’s fiercely loyal to doesn’t actually exist, the premise was inspired by an incident in which I went to a Williamsburg bar, certain that I had ordered a specific Canadian beer there before. But when I mentioned the beer brand to the bartender, she didn’t know that it existed. (It turned out that I had the wrong bar.) I laughed over how ridiculously loyal I had been to the Canadian beer brand and began asking questions about why I was so stuck on that particular beer at that time. I then came up with the idea of a woman who spent much of her time collecting memorabilia for a beer called Eclipse Ale, one that nobody knew about, and decided, instead of making this character a rabid and obsessive fan, to make her very real. I placed her in a troubled relationship with a man who refused to listen to her, which then gave me an opportunity to explore the harms of patriarchy. I then had to answer the question of why this woman was the only one who knew about the beer and conjured up the idea of a boutique hypnotist who served in lieu of couples therapy. Suddenly I had a weird premise and some sound ideas. What did the memorabilia look like? What were the hypnotist’s methods like? Ultimately, most of my sound design came from my incredible cast. Their interpretations were so vivid that I began to create a soundscape that enhanced and reflected their performances. The process was so fun that our team’s collective imagination took care of everything. I would listen to the rough dialogue assembly on my headphones and physically act out each character as they were talking into my ears. And from here, I was able to see what the space looked like. I went to numerous bars and closed my eyes and listened and used this as the basis for how to shape the scene. These methods allowed me to tell a goofy but ultimately realistic story.

I can’t stress this next point enough. Audio drama should never be about being overly clever or showy. It should be designed with enough depth for the audience to use its imagination. Just as I consider the actors on my production to be my creative equals, I also consider the audience to my interpretive equal. Their takeaways from my show are almost always smarter than my own. It would be colossally arrogant of me to assume that I know better than them.

To return to the gentleman who wrote the article that I am partially responding to here, his advice concerning character tips should be avoided at all costs. Robots can be fun, but, however ephemerally vivid they can be, they are among the most tedious one-note characters you can ever drop into a story. Moreover, a character who appears on only two pages should have as much backstory as one of your principals. When the great Robert Altman made one of his masterpieces, McCabe and Mrs. Miller, he instructed all of the extras who were part of the Western town to develop detailed characters. This is one significant reason why that incredible film feels so real and so atmospheric. When in doubt, write vivid human characters with real problems. They always sound cool.

The misguided dramatist also reveals how pedestrian and unambitious he is in his storytelling when he tells you that you shouldn’t have more than four separate voices in a scene. This is only a problem if, like the misguided dramatist, you are too reliant upon seemingly clever ideas and don’t know how to write recognizable characters. If your characters are dimensional, then your audience will be able to follow the story. But you can also have your characters forget the names of the people who they are with so that you have an opportunity to remind your audience who they are. There are, after all, few people who attend a party and who manage to remember everybody’s first names. This expositional move doubles as a touch of realism and a subtle way of helping your audience keep track of a very large cast. Don’t squelch your ambition! If the dialogue is natural and the rhythm reflects real human conversation, then this will also help your audience lock into the narrative.

Also, I don’t know what living rooms the misguided dramatist spends his time in. But every setting is driven by sound. Only the most unimaginative and inattentive dramatist in the world would gainsay the textural possibilities contained in a car or a kitchen. These are seemingly familiar places. But if you spend enough time in various kitchens and simply listen, you’ll discover that each kitchen does have a separate tapestry of distinct sounds.

As for momentum, I have one firm rule: Have at least something on every page that drives the story forward (or, failing that, a good joke). If it’s not there, then cut and revise the page until you get to that ratio. Because you have exactly five minutes from the beginning of your show to grab your audience. If you’re bombarding your audience with over-the-top sound design out of creative desperation but you don’t have anything human to back it up, you’re dead. The audience will tune out very quickly, especially when there are so many other audio drama productions up to the task. However, if you’re concerned with the human first, then you’ll be on firm footing. The misguided dramatist writes, “The specifics don’t matter.” Oh, but they always matter. This is a profoundly ignorant and offensive statement that ignores the lessons contained in centuries of dramatic writing. Having some random kid walking by with a blasting boombox may pump up your hubris enough to approach the editors of Electric Literature and say, “Hey, I’m an expert! Can I write an article and pimp my show?” But if your inclusion doesn’t serve the human needs of the story, it’s gratuitous. It’s flexing your muscle rather than lifting the weights. And as you make more audio drama, it’s vital that you never stop evolving. In an increasingly crowded world of audio drama options, you want to be the dramatist who can bench-press to the best of your ability. And you’re going to want to build yourself up so that you can increase the load you can heave above your shoulders. You don’t stay in shape if you stop hitting the gym. And art rarely works when you phone it in. It involves hard work, great care, and daily discipline.

2. Imagination.

Well, I can mostly agree with the misguided dramatist here. You definitely want to paint a picture in your audience’s minds. But you don’t necessarily have to do this with a melange of bad exposition such as “Teeth, there’s too many teeth.” All you need to do is to imagine how a human being would react to a set of circumstances and then slightly style the dialogue so that it reveals just enough exposition (but not too much). You can then sculpt the sound design accordingly.

3. On “Gross” Sound Design

Once again, the misguided dramatist lacks the ability to comprehend how an audience vicariously relates to an audio drama. You can do kissing in audio drama. I’ve included it in The Gray Area. This doesn’t mean that you drop in a flagrant smooch that’s going to drown out everything else in the mix. You want a dramatic kiss to sound pretty close to how it’s actually experienced. For the first season, I recorded some kissing foley with someone I was dating at the time. It was one of the strangest experiences of my life, perhaps the closest I’ve come to feeling like a pornographic actor. But it had to be done for art! Imagine two people lying in bed, both of them with headphones on, and a condenser microphone mounted just above them. We proceeded to kiss until I got the levels and the mic positioned just right for a very soft sound that is quite close to the sound that you hear when you kiss someone. This was a little difficult. Because I very much enjoyed kissing the person in question. But I was able to find the right balance. And I mixed this into the story quite gently and subtly so that it wouldn’t intrude upon the story. The Amelia Project has a character who very much enjoys cocoa, yet the slurps and stirs of the spoon never sound intrusive. And that is because the producers are smart enough to understand that flagrant foley of natural human sounds is going to sound “gross.” But you do have an obligation to depict the human and that includes sounds that might be categorized as uncomfortable.

4. Be Careful with Foley Description

I learned early on that writing four seemingly simple words (“GIANT RATS SCAMPERING AROUND”) created far more trouble for me in post-production than I anticipated. And while I enjoyed the challenge that I presented myself, I spent a week banging my head against my desk before I finally stumbled on a sound design solution. If you’re working with a sound designer, try to be mindful of the difficulty in coming up with sounds that reflect creatures or concepts that don’t exist in the real world. Even if you add “LIKE HORSES GALLOPING” to the giant rats description, that’s going to offer the sound designer some creative ideas that will make it easier for her to imagine and come up with something. If you’re collaborating with a sound designer, you need to offer a clear blueprint for her to create and imagine. Make no mistake: the sound designer is just as much of an actor as an actor.

5. Don’t Be Afraid to Take Risks

You’re not going to please everyone. So why spend so much time worrying about it? There are incredibly talented and impeccably kind people who produce beloved audio dramas and even they receive hate mail and vicious criticism. Critics, by and large, are far less useful than the honest and experienced people you have in your corner who understand both you and the hard work that goes into making audio drama. You need to be surrounded by beta readers and beta listeners who will not bullshit you. Your duty as an artist is to not give into the often insane demands of rabid fans (much as one very popular audio drama did a few years ago, forcing this truly terrific show to ignobly close its doors) and to concentrate on putting out your best work. The real crowd, your truly loyal listeners and the ones who you actually learn from, will trust you enough to continue with the journey. The same goes with your actors. I took a huge risk on a Season 2 script. And I was incredibly surprised, humbled, and honored when the actors were crazy about it and told me what a thrilling twist it was and brought their A game when we recorded. You have a duty to keep on growing. Keep in mind that critics, especially the small-time character assassins on Twitter driven by acute resentment, reflect a vocal minority. You’re also probably never going to get a TV deal. So why chase that kind of outsize success? Besides, it’s far more rewarding to tell stories entirely on your own terms. If the work is good and you treat people well, you will attract very talented actors. And they in turn will tell their actor friends about how much fun you are to work with. But if you tell the same story over and over again, or you aren’t sufficiently answering the many questions you’ve set up, chances are you’ll be pulling a Damon Lindelof. And everyone will rightfully ding you for writing a lazy and inane climax.

Formulaic writing may win you an audience. There is no shortage of box office successes that are more generic than a supermarket aisle populated by no name yellow boxes. But are you writing for short-term lucre and attention or long-term artistic accomplishment? Are you writing audio drama to grow as a person and as an artist? Always remember that the work is its own reward. And that means taking risks.

6. Be Passionate About Your Story at All Times

Don’t write a script just for the sake of writing a script. If you’re telling a story, it has to be something that you absolutely believe in. Your vision must be large and passionate enough to get other people excited about it. You must also be committed to surprising yourself at all stages. (It also helps that I’m crazy about everyone who works on this show and am naturally quite thrilled to watch them get better as performers.) While I have drafted a four season plan for The Gray Area (and have a “Bible” of twenty prototypical scripts), the plan is just loose enough for me to continually invent with each season. I don’t write scripts from an outline (although I have done so in writing for other people). Because I find that, if I know where a story is heading, then it’s not going to be fun for me. After all, if I’m not surprised, why would I expect my audience to be?

If you’re just phoning it in, then why would you expect your actors to give their all? One audio drama producer recently revealed a horror story about one regular actor leaving midway through the series. But listening to the audio drama, it’s easy to see why. The passion contained in the initial episodes plummeted in later episodes. A friend, who was an initial fan of the show, texted me, asking “What happened? It was so good! Now I can’t listen to it!” Well, I responded, the character in question, despite being played by a lively actor who clearly has much to offer, became one-note and confined to a sterile environment. And why would any actor want to stay involved with a character who remains stagnant? If you don’t feed your actors with true passion, and if you don’t take care of them, then you’re not living up to the possibilities of audio drama.

At all stages of The Gray Area, I talk with my actors and tell them what I have planned for their characters over many seasons. I listen to their passions and interests. I regularly check in on them. I try to attend their shows when they perform on stage. Because it is my duty to remain committed to my talent. All this gives me many opportunities to find out where actors wish to push themselves as performers and to suss out emotional areas that other directors don’t seem to see. I cast comedic actors in dramatic roles. I point out to some of my more emotionally intense actors how funny they are and write stories with this in mind. I have to keep my characters growing so that I can sustain an atmosphere committed to true creative freedom. Because I love and adore and greatly respect the people I work with and I want to make sure that these actors are always having fun and that they feel free to create. I’ve got this down so well that, when the actors find out I’m writing a new slate of scripts, they playfully nag me, wondering when the stories are going to be done.

If you’re doing audio drama right, you’re probably going to be surprised to find yourself exhausted after a long day. The fatigue seems inconceivable because you were having so much fun. But it does mean that you were driven by passion first, buttressed by hard work. And that will ultimately be reflected in the final product.

7. There Are Many Ways to Make Audio Drama

There’s recently been some discussion about establishing a set of critical standards that all producers should agree upon for the “greater good.” I find this to be a bunch of prescriptive malarkey, more of a popularity contest and an ego-stroking exercise rather than a true exchange of viewpoints. Take the advice that you can use and ignore the rest. That includes this article. If you see something here that whiffs untrue, ignore it. Or leave a comment here and challenge me. I’d love to hear your dissenting views! I’m offering one way to make audio drama, but there are dozens of ways to go about it.

8. Be Wide-Ranging in Your Influences

Don’t just listen to audio drama. Listen to nonfiction podcasts. Read books. Take on hobbies and interests that you’ve never tried. Play music. Above all, live life. Existence is always the most important influence. I’ve listened to far too many bad audio dramas trying to offer cut-rate knockoffs of popular shows. This isn’t a recipe for success or artistic growth. You need to find your own voice and be true to who you are as much as you can. Every story has already been told. But it hasn’t been told in the way that you express it.

(I hope that some of what I’ve imparted here has been useful! For anyone who’s interested, I am presently in the final weeks of production on the second season of my audio drama. I’ve been documenting my journey on Instagram, passing along any tips or tricks I discover along the way so that other audio dramatists don’t make the same mistakes that I have! Plus, there are many fun behind-the-scenes videos and photos. Feel free to check out @grayareapod and say hello. We’re all in this journey of making audio drama together! It’s a very exciting time to tell stories for the ear!)

Audio Drama Sunday: ars PARADOXICA, A Conversation with Mischa Stanton

Ever since Samuel Madden responded to Swift in 1733 with the satirical Memoirs of the Twentieth Century, in which letters from a Jesuit-ruled future were magically received in 1728, time travel narratives have proven difficult for many artists to resist. And the audio drama ars PARADOXICA is a terrific one.

Created by Mischa Stanton and Daniel Manning, the program follows Dr. Sally Grissom (played by Kristen DiMercurio) as she records various tapes after inadvertently landing in the early days of the Cold War, forced to work as a wage slave for Uncle Sam and soon finding herself forging friendships and paths to further scientific discovery with other scientists. It is a brainy and sometimes quietly goofy narrative, with null fields, strange small towns, time travel murders, reverse engineered answered machines, and crazed trips to Las Vegas, all buttressed by fantastic vocal work, an expansive narrative, and mysterious numbers that punctuate the end of each episode.

Aside from its growing family of notable characters and surprise plots, one of the reasons why ars PARADOXICA works so well is its careful attention to sound. In the show’s most recent episode, “Anchor,” we hear two characters discussing how “quiet” the 1940s are. This is then followed by a scene in a hotel room that seems a little quieter than one might expect, almost as if the previous reference to silence served as an excuse to avoid hustle and bustle in the mixing. So the listener becomes accustomed to a certain tone, only for that tone to be jarred by events that go down during a road trip later in the episode.

To learn more about the show’s origins, I contacted Mischa Stanton, who was kind enough to answer my many questions over a few weeks. We talked time travel, Stanton’s work as producer on The Bright Sessions, eccentric scientists, and how characters and stories inevitably change no matter how much you plan a grand narrative.

You can listen to the show here and support the show on Patreon. ars PARADOXICA just aired its fourteenth episode, “Anchor.”

arsparadoxica

EDWARD CHAMPION: I’d argue that there are two types of time travel narratives: the heady and complicated versions populated by Shane Carruth’s Primer and Donnie Darko and the fun-filled versions seen with Nacho Vigalondo’s Timecrimes and, most prominently, Back to the Future (which ars PARADOXICA has extensively name-checked). Then there are films like Looper and 12 Monkeys (or, for that matter, Audrey Niffenegger’s novel The Time Traveler’s Wife), which split the difference between the two varieties. ars PARADOXICA seems to be aiming for that happy compromise. And in asking the inevitable question about how you and head writer Daniel Manning came up with ars PARADOXICA, I’m wondering if you set out to find a middle ground between heady and entertaining (not that they can’t coexist!). How does audio drama lend itself more towards a viable execution of this theoretical Venn diagram? Had you told versions of this story before? I have seen photos of timelines scrawled out on paper that appear to have been devised by one “Mischa Stanton” (answering to the names of Aaron and Abe?). What did you do to plan for this?

timeywimeyMISCHA STANTON: Wow, I’m really glad we’re hitting the mid-point between relaxed and serious time travel! To be perfectly honest, we definitely set out to make the most dark, the most serious, and above all the most logically-sound time travel story we possibly could. Daniel and I were frustrated by the proliferation of time travel media that had flimsy rules that weren’t based in any sort of reality. The likes of The Butterfly Effect, that movie adaptation of Ray Bradbury’s “A Sound of Thunder,” and Doctor Who. (Oh man, if I never hear the phrase “timey-wimey” again, it’ll be way too soon.) We wanted a world with rules, and a story with strict adherence to those rules. That the show is any funny at all comes from Dan’s writing of Sally (Sally is basically female-Dan) and Kristen DiMercurio’s absolutely killer performance.

That said, the way we approach the show is by having the characters go through some seriously heavy and mind-bending business. So the only way to deal with that and still keep the story swimming is to recognize the utter absurdity of the scenario (in our case, the scenario being “a cold unfeeling universe”), laugh, and carry on. That carries over from how I view life, which is that it’s an absurd and cacophonous mess that is almost entirely out of any one person’s control. So you just gotta laugh!

The time travel concept in and of itself isn’t what drove us to audio. In fact, our very first crack at this “brand” of storytelling we’ve cultivated wasn’t even a time travel story at all. The show started as a numbers station (of which listeners can find an example at the end of each episode) that Daniel and I recorded in our dorm at Emerson College, and then snuck onto the radio in the dead of night while no one was listening. It was only after we did it once that we begin to consider, “Okay, why does this numbers station exist? Who is it from? Who is it to?” And from there, we expanded out to “a secret government time travel conspiracy.”

As for how much we have planned, without giving too much away, I’ll say this: We had the last episode outlined before the pilot. I think that’s probably the best way to write a time travel story: write the ending first. That way, all of your logical knots untangle into something concrete at the end. You also get a ton of opportunities to foreshadow plot threads and plant little seeds for later that we, as fans, love to pick apart and unravel.

CHAMPION: I had a feeling that you and Daniel knew each other, but I didn’t realize how far back the connection went! And it does have me wondering if anybody ever replied to your college radio cryptographic code. (Certainly, I felt compelled to tweet back minutes after listening to the first episode of ars PARADOXICA!) This leads me to wonder how you managed to land the magnificent Kristen DiMercurio and how you went about casting this. Did you rely largely on people you knew? Did you willfully establish a universe with constraints because the best creative work typically emerges out of creative limitations? The fact that you bleep out the year that Sally came from and that you regularly bombard Sally’s diary entries with interference suggests a keen commitment to creative obfuscation! I’m almost wondering how much you folks obsess over the minutest details. The Wooden Overcoats fellows told me that they even have “placeholder” jokes until they can get it right. If you are sitting on a massive pile of paperwork (and I suspect you are!), what freedom do you allow yourself to deviate or improvise — whether in the writing or the recording of ars PARADOXICA?

mischakirstenSTANTON: We’ve had a few die-hard fans figure out the codes— which is a lot of fun for us because that just means we get to come up with harder codes! Shoutout to Brian B and Phoebe S, the lead code-breakers out there.

aP is actually Kristen’s first voice acting gig! I knew her in college (not super well, but we often attended the same theatre program parties), and she posted on our college’s alumni Facebook group asking if anyone had any leads on classes for voice acting. We messaged her the same day: “Wanna read for a lead role in our show?” And now she’s absolutely blowing up the scene. She’s working with Two-Up Productions on their next thing. She’s playing Selina Kyle in an adaptation of Batman: Year One. She’s getting casting calls left and right for different audio dramas. We really found something special with Kristen, and the show wouldn’t be nearly as good without her.

A lot of the cast are just actor friends of mine. I knew Reyn Beeler, Dan Anderson, Katie Speed, and Lee Satterwhite from college (along with a lot of our “additional voices” cast), and Zach Ehrlich and Susanna Kavee and I go all the way back to high school. The one big find I made outside of my friend group was Robin Gabrielli, who plays Anthony Partridge. I met him through the director of a play I designed back in Boston. Man, is that guy just a treasure. And of course, now that I’m out of college and working in the Los Angeles entertainment industry, I have a much wider base to pull new actors from!

As far as constraints, one of my design heroes, Mark Rosewater, likes to reiterate “restrictions breed creativity.” The blank page can be intimidating. So giving yourself conditions to go by helps to realize your story a long way. That’s why we keep to such strict rules in aP. We think the “Only to the past, not before 1943” framework makes for a more interesting story. But within that, we try to keep an open mind about what is possible. It’s been especially interesting in Season 2, since we’ve opened the world up to a new writing staff. And now they come to me with questions of “Does this work?” or “Can I do this?” or “Will this break the rules?” And it’s great to have clear yes/no answers, to work with the writers to fit their grand ideas into this framework.

Once the scripts are written, the story is mostly locked-in. We do a lot of work with the writers to make sure everything (a) makes sense within the world, (b) sounds consistent with how we want to portray the characters, and (c) sets up the plot threads needed for future stories. However, when I get in the booth with an actor, often we’ll find something that doesn’t make sense or that sounds awkward to say. Or we’ll find a leftover line from a previous edit that doesn’t fit anymore and we change it up. We’re not married to the text of each individual line. I’ve also recorded whole scenes and then cut them in editing (usually I run this by the writer first). “No scene is worth a line and no show is worth a scene,” as Daniel likes to say!

CHAMPION: I presume that some of the newer actors, such as L. Jeffrey Moore and Alexander Cole in “Asset,” are people you haven’t known before. How did you go about finding actors once your creative universe started to expand? What difference is there in working with someone you’ve known for a long time and someone new? Have you had to make adjustments when, say, Kristen wasn’t available for an episode? One common suggestion I’ve heard among radio drama producers is “Don’t look at your actors” and I have to confess that, while this is eminently pragmatic and sensible, it does suggest a queasy parallel to certain big name Hollywood actors who secure guarantees that crew members should never give them eye contact when they are on set. Given that eye contact is pretty damn essential in talking with and working with people, even for something that is designed for the ear, what do you do to cultivate an atmosphere of intimacy? How have you become better at directing the actors? Have you ever had to bend the draconian rules that you and Daniel established at the beginning to serve the characters?

STANTON: As we’ve expanded our cast (and we have a huge cast) I’ve relied on people I know, or friends of people who are already involved. I met Jeff through Robin Gabrielli, Alex is a fellow audio producer. I was the audio engineer for a musical produced in LA written by Rebekah Allen, who plays Bridget in Episode 13. There was a similar case with Arjun Gupta, who will be in Episode 14. Collaborative art forms, especially audio drama, are all about building your networks outward until you find who you need. Fortunately, the audio drama community has been incredibly welcoming!

I have never heard about “no eye contact,” but I wouldn’t subscribe to that even if I had. A lot of our recording sessions are done by remote. Rather than send an actor off to record on their own, I almost always schedule a time to read with them over Skype. I find it creates a much more personal experience for the actor, which translates to their relationship with the audience in a tangible way.

When we started, I had absolutely no experience directing voice actors. I learned everything I know while creating this show. The biggest lesson I’ve learned is knowing what you want going in and not being afraid to ask for this plainly and without fear. You also shouldn’t be afraid to re-take a line until you’re satisfied!

bonsaiFortunately, we’ve only had to bend the script to accommodate an unavailable actor once. And even then, the actress had recorded material previously that we were able to use. As far as bending the story, I like to think of it as a bonsai tree: We can bend as we move forward. But once we make a bend, we have to stick to it. What comes before, even the bends, become the solid foundation for everything that comes after.

CHAMPION: So your story is as naturally expansive as matter contending with repulsive gravity! Since we’re finding a cosmological constant of sorts and since you’ve previously expressed how you put a hard foot down on “timey wimey,” I’m wondering what you’ve done in the name of research. Do you have any salivating physicists trapped in a closet who are willing to unpack entropy and effective field theory for a few scraps of food? Have you relied on any particular books or texts? I get a general Harvard-MIT vibe (a good one, not an obnoxious one!) from ars PARADOXICA and I’m curious what background you, Daniel, and your nimble gang of collaborators have in science? Do you ever find that the dramatization of science or theory gets in the way of exploring characters? Perhaps this was one reason you had the team go to Vegas?

STANTON: I can tell you straight off that we only barely have a background in science. As far as formal training goes, I studied psychology and psychoacoustics (the study of sound perception) in college, and I’m an audio and acoustical engineer by trade; and Daniel like…got an A- in 10th grade Chemistry. Beyond that, the only things we know about particle physics and entropy are what we’ve researched for the show, and most of that was just hours and hours combing Wikipedia articles and their sources (here’s a pro tip for anyone writing a college paper: don’t cite Wikipedia, cite Wikipedia’s sources). I’ve never considered myself a scientist. I’m more of an artist heavily influenced by scientific discoveries, information, and techniques.

The Vegas episode (03: Trinity, Acts I & II) was definitely a point where writing the story butted up against our lack of formal scientific training. In that episode, the characters have to present time travel as a viable tool for the US government muckety-mucks, and then spend weeks trying to devise a presentation. But we found while writing the episode that we couldn’t actually come up with a viable presentation to even write into the show! We had the same struggle as the characters in creating a formal time travel presentation that wasn’t just sleight-of-hand. So that’s what we had the characters do. In the end, they just do some sleight-of-hand. And it doesn’t work. They fail their presentation. The program shuts down. And they end up having to move to a tiny town in Colorado. So in that way, the science and our understanding of it (or lack thereof) really informed the direction of the entire show.

That said, we wrote Episode 03 in the very first batch of scripts, before we even had Kristen on the show, before it was out in the world. Working with the show out in the world for over a year now has given us a better grasp on what we can and can’t do. And I’m proud to say we’ve finally figured out how to design some really cool time travel experiments. Stay tuned for Episode 15, I’m really proud of it.

CHAMPION: You also produce The Bright Sessions and I’m terribly curious about (a) how this happened, (b) how working within another person’s vision differs from what you and the gang have established at ars PARADOXICA, and (c) what you did to make Lauren’s job easier? Was there anything she wasn’t doing that you implemented?

brightsessionsSTANTON: I found The Bright Sessions as a fan first! I was trying to find other shows like ours, and I kept seeing people mention The Bright Sessions, so back in March I listened to the first season on a plane ride. I was hooked. And then there was a mid-season announcement on her feed, where Lauren said that if she made enough Patreon money she’d be able to hire an audio producer who actually knew audio. And I said to myself, “I’m an audio producer!” So I emailed Lauren the next day offering to jump in with her. She’s got the acting and directing stuff down, but she wasn’t as well-versed in the audio production, the mixing, the creation of sound effects. So I’ve helped prop up what she doesn’t know, so that she has been able to tell bigger and more ambitious stories. Before I started, the show was still mostly two people in a room. But once I joined she was able to give her characters more things to do and more space to do them in. As I checked my email to respond to this question, Lauren just sent me confirmation that The Bright Sessions #24 (“Zero Hour,” her Season 2 finale) is ready for launch. And, of course, your readers will have already heard it by the time this interview comes out. So they’ll know that it’s our most ambitious episode yet.

I’ve been working in collaborative theatre environments for twelve years. So designing to someone else’s vision is actually pretty par for the course for me (that I have so much more creative control on aP than I usually do is probably why I push so hard with it). Lauren is an amazing boss. She has such a clear pictures of these characters in her head. It’s like they’re all real people she knows and hangs out with, but that I’ve never met. She always knows exactly what she wants, even if she doesn’t always have the best words to describe it. We’ve developed a lot of trust. So she gives me a lot of freedom to craft the soundscapes of the show. But that’s my job! Lauren asks for a mood, a general feel to the episode (or she suggests it in her writing) and it’s my job to take that mood and interpret it as a soundscape. That’s what a sound designer does: takes the tool of sound, and uses it to provoke emotional responses to tell a unified story. (Are you listening, Tony Awards?)

CHAMPION: I should probably disclose that I am terribly fond of fun dramatizations of science and scientists, whether they hit the more eccentric strains seen with John Noble’s Dr. Walter Bishop in Fringe, Dr. Emilio Lizardo in The Adventures of Buckaroo Banzai, or Dr. Herbert West in Re-Animator or the more straight-laced eccentric seen with Jeff Goldblum’s Dr. Seth Brundle in The Fly, Dr. Hubert J. Farnswoth in Futurama, or (more medical than physics) Dr. Dana Scully in The X-Files (which seems to be the closest model for Dr. Sally Grissom). What impresses me about ars PARADOXICA is how you’ve rooted Dr. Grissom in reality and that scientists as a whole don’t fall into the authoritative eccentric model that we’ve become so accustomed to. I’m very interested if any of this factored into the writing and devising of these episodes, even before you had Kristen. To what degree is your background in acoustics responsible for a similarly dogged commitment to the real? (The Truth‘s Jonathan Mitchell also has an extensive audio and music background, which I suspect is heavily responsible for that marvelous program’s commitment to grounding his stories in base reality.)

STANTON: I think stories have a tendency to boil down a knowledgeable character into a one-dimensional role— “the Scientist/the Smart One.” And with good reason. It’s a great exposition machine when you need the story to move along, especially in media where you’re on a strict time limit like TV. Cop shows do this a lot with the ME/Coroner character, just as a way to spit out pertinent medical information and move the plot forward. And then, often to give a bit of color to it, a producer will throw in a generalized “eccentricity,” as you call it, to make the character at least partly memorable. But with a show like ours, something that is all about the science and how it affects the people close to it, being smart or being a scientist is a given. So yeah, Esther is smart, but she’s also caring, calculating, judgmental, and ambitious. Yeah, Sally’s a scientist, but she’s also a movie lover, a stranger in a foreign land, and an amateur comedian (one of our tenants of writing Sally is “she thinks she’s hilarious”). When “scientist” is the norm, there’s no need to stick to the trope. So it gives us far more room to play in.

A lot of what our show explores is the morality of discovery. I’ve often said that science tells us what we can do. But it’s up to humanity to decide what we should do. Often you don’t know what you should do until you’ve already made a mistake. I think that’s part of what makes Sally such an interesting character to listen to. She invented this time machine entirely by accident and, before anyone could ask her what she thinks should be done with the technology, the tech is already in the hands of one of the most powerful governments on Earth in the middle of a war. So a lot of the show is Sally reconciling her love of unbounded discovery with the fear of moving ahead too fast, before she’s able to consider the consequences of her actions.

As far as my own acoustical background, I think that’s what allows me to imagine what a room sounds like, to determine which elements are vital to conveying action and which ones just get in the way. Wherever I go, I always take a moment to listen to a room and break apart the tone into pieces for later use. For example, in Episode 13, there’s a moment where two characters travel from drinking in a crowded bar in New York City to post-sex in an empty apartment. For me, setting up that scene meant: (1) muffled city noise behind the apartment walls, (2) heavy breathing, (3) rustling bedsheets, (4) grabbing a lighter and lighting a cigarette. These moments are all disconnected pieces when you listen to them individually. But when put together there’s really only one thing that could have happened in the intervening space. And that’s the trick to building convincing scenes in audio drama. It’s not just finding the right sound effects. It’s finding the exact combination of elements that can only mean what you want these to say.

And thank you so much for that comparison! Jonathan is an incredible artist, and The Truth was a huge inspiration to me. I had just picked it up as I was mixing our first episode. It really showed me what a podcast can do, and pushed me to make aP even better.

lostfinale

CHAMPION: I completely detected the “she thinks she’s hilarious” vibe from Sally as she records her diary entries, which is a peculiar cousin to loneliness. It’s not unlike the relentless pop cultural references that fuel Eiffel’s monologues in Wolf 359. Eiffel believes he’s a standup comic to some degree, but he’s also deeply flustered in deep space. In my conversation with The Bright Sessions‘s Lauren Shippens, we discussed how the natural intimacy of radio often lends itself to this therapeutic feeling, almost as if you’re eavesdropping upon a rather naked portrait of human emotions. With Sally, we often have her zest colliding with her frustration and ennui, almost as if she’s masking her true feelings as dutifully as you’re bleeping out the year she came from. How long can you sustain these emotional revelations by omission in a long-running serial? Was this one of the reasons you juxtaposed Sally’s life and explorations with the tension between Partridge and his wife? Also, the two-part episode “Consequence” almost tips the balance of the show altogether by showing another side of Partridge and the larger panorama of the research program. And it does have me wondering if much of this episode (and ars PARADOXICA as a whole) was designed to avoid what I call the Cuse-Lindeloff Enigmatic Storytelling Paradox, whereby a series dollops endless mysteries to rope the audience in, keeps bombarding the audience with more mysteries (perhaps as seductive as the earlier ones) while failing to resolve the previous mysteries, and only succeeds in infuriating the audience for not resolving story strands either fast or satisfyingly enough. The audience comes to resent the show and the mysteries, wondering why they bothered to tune in altogether, and turns their pitchforks on the creators for their storytelling gaffes. You alluded earlier to having a vision for the ending. While it’s impossible for any producer to anticipate the full extent of how an audience reacts, you do have a massive story. And I’m wondering the extent that you’ve addressed or anticipated this!

STANTON: We are definitely reaching a tipping point with Sally. She’s resilient, but… Okay I really don’t want to give anything away. But we’re not ignoring the compounded effects of the utter heaps of tragedies that our show has been heaping onto her. The next few episodes are really going to bring that to a head.

As for why she masks her feelings that way? That’s a byproduct of Sally being basically an amalgam of Daniel, Kristen, myself, and someone who actually knows science. I think that the three of us have a lot of zest, a lot of ideas we want to explore and a lot of things we want to say and do, as well as a lot of frustration with the world we’re living in. So we use pop culture, just like Sally does (or wishes she could) as a place that is comfortable to hide our true feelings about everything going on around us. And I think you can probably say that about a lot of people right now.

And that’s coming through in a bunch of audio dramas as well. A lot of shows, like Welcome to Night Vale and The Black Tapes and Small Town Horror, are all about living on the very edge of the unknown and getting your hands and your mind around it, trying to make some sense of the world. A lot of the things about the world that I believed to be true changed as I grew up in it. Now I think that a lot of us don’t know what to expect anymore. But we don’t want to hide from the world. So the only other option is to embrace the unknown. And pop culture references.

As for “Consequence,” Season 1 (and yes, the show from start to finish) was 100% a response to the kind of storytelling that use questions first and answers maybe. All of our questions have answers. Of course, we adapt that answer to what happens in the middle, but we are always moving toward the answer. I want our fans — or people who invest hours of their time and thought to us at the very least — to be satisfied that what we’ve built was always with purpose. I want our ending to seem unexpected yet inevitable.

CHAMPION: “Signal”‘s journey through airports allowed us to learn a few qualities about Sally — that she smokes, that she prefers jeans to sweatpants (which the part of me that bemoans sweatpants as the default American sartorial choice was pleased to learn!). And I am curious about the extent that you have worked out little personality quirks with the actors. Obviously, a story as intricate and imbricated as ars PARADOXICA is going to serve plot more than character. But how much character work do you do? Do you and Daniel struggle sometimes to find character moments? And how fixed are the answers to your questions? Have there been any radical shifts that you’ve made during the course of production? Has a read on a take ever drastically altered your story?

STANTON: I’m not sure if she smokes as a habit! Of course a lot of people did in the 40s so she may have picked it up, but she does know how bad it is for her. No, I think we wrote that in because it’s something you can’t do on planes now, and Sally is, above all, a rebel.

We’ve built the characters slowly over time. In the beginning we didn’t know much. But after casting, the actors’ readings of the scripts definitely changed how we portrayed them. Esther Roberts wouldn’t be half as interesting if it wasn’t for the amount of work Katie Speed has put into the show. Now she might be my favorite character. Chet Whickman was supposed to be a one-off soldier guy, but when Reyn [Beeler] came to record, he had put such thought and care into his performance that we knew we had to keep him on.

Our answers are usually fairly set things, but the path we take to get there is mutable. For instance, we thought we were going to stay in Polvo New Mexico for a lot longer (as an analogue to the Manhattan Project). But then we rewrote Episode 03 so that they failed in their presentation and the town got shut down, which informed a lot of how we wrote the rest of Season 1 — coming from that place of failure as opposed to being in the successful environment they had in Polvo.

CHAMPION: What’s the biggest blunder you made in the first season? What would you do differently? What’s the biggest piece of advice you could offer to any emerging audio drama producer?

STANTON: I don’t really have a great answer to this. We never made one big blunder. It just felt like a rolling series of tiny blunders. Errors in pre-planning, in communication, that made us scramble to meet deadlines a couple of times. Errors in marketing, and in how we set up the technical back-end. Not knowing my software as well as I could. aP is the first audio drama we’ve made, we’re so new to the medium, I learned so much making that first season. And I think that’s the biggest piece of advice I can give: You’re not going to get everything right the first time, or even the second time. It’s really important to forgive your own mistakes as you’re learning.

I think Ira Glass really said it best:

All of us who do creative work, we get into it because we have good taste. But it’s like there is this gap. For the first couple years that you’re making stuff, what you’re making isn’t so good. It’s not that great. It’s trying to be good, it has ambition to be good, but it’s not that good. But your taste, the thing that got you into the game, is still killer. And your taste is good enough that you can tell that what you’re making is kind of a disappointment to you. A lot of people never get past that phase. They quit.

Everybody I know who does interesting, creative work they went through years where they had really good taste and they could tell that what they were making wasn’t as good as they wanted it to be. They knew it fell short. Everybody goes through that.

And if you are just starting out or if you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Do a huge volume of work. Put yourself on a deadline so that every week or every month you know you’re going to finish one story. It is only by going through a volume of work that you’re going to catch up and close that gap. And the work you’re making will be as good as your ambitions.

I took longer to figure out how to do this than anyone I’ve ever met. It takes awhile. It’s gonna take you a while. It’s normal to take a while. You just have to fight your way through that.

Audio Drama Sunday: The Bright Sessions, A Conversation with Lauren Shippen

A few weeks ago, I stumbled onto an extraordinary audio drama called The Bright Sessions and listened to every episode with a speed and an enthusiasm rivaling a ravenous rabbit discovering a carrot field. The podcast is ostensibly a psychotherapist secretly recording her therapy sessions with young people, with each tape labeled with a mysterious taxonomic nomenclature. We come to learn that not only do these young people have special powers (the ability to jump through time, the capacity to read other people’s thoughts, et al.). But what makes The Bright Sessions so compelling is its more intimate approach. You won’t hear New York City destroyed in grandiloquent fashion after a superhero battle. But you will delve deep into the hearts and souls of the show’s characters.

I contacted the show’s creator Lauren Shippen (she also voices one of the patients, Sam) to express my appreciation and soon found myself in a fun and lengthy email volley about how Shippen came to create The Bright Sessions, thoughts on what radio drama can do for genre that other forms can’t, and some discussion of the 1985 film Clue. In tribute to the hashtag #audiodramasunday, which has recently taken Twitter by storm, I’m hoping this will be the first in a series of Audio Drama Sunday interviews with radio drama creators and their programs to help listeners and producers alike get a sense of the marvelous offerings out there.

If you want to listen to The Bright Sessions, go the website. You can also chip into The Bright Sessions‘s Patreon fund, which greatly helps this show stay afloat.

EDWARD CHAMPION: In audio drama, we have quite a number of wonderful podcasts being made that deal with investigations — what I call the “missing tapes” genre (The Black Tapes, Tanis, Limetown, et al.). These shows have responded, perhaps knowingly or unknowingly, to Serial‘s great success. It’s almost as if audio drama needed its own spin on the “fake documentary” style pioneered by such television shows as The Office, Parks & Recreation, and the like. But somehow your hook, which involves a psychologist taping the sessions of her clients, manages to transcend the tropes. I’m very curious to know how much you researched the audio drama climate before you started creating this show and if you learned any lessons on how to build an audience from your potential investigation. Also, I’m not sure how steeped you are in Dr. Jacob L. Moreno‘s notion of drama therapy, but where did your interest in psychotherapy come from? Why did you feel psychotherapy would be a great format for radio? (I’m also wondering if you’ve ever listened to the podcast, The Psychology of Eating, an often inexplicably fascinating show that deals with patients talking about their eating habits.)

LAUREN SHIPPEN: I actually wrote the first episode of The Bright Sessions in June of 2014 — before even Serial had been released. While I love the faux-documentary format of those podcasts (and of course, adore Serial), that trope didn’t yet exist when I first came up with the concept of The Bright Sessions. Instead, it was somewhat inspired by two very different radio shows: Welcome to Night Vale and BBC’s Cabin Pressure.

I was listening to these shows while stuck in the famed LA traffic and fell in love with the idea of audio drama. These shows showed two very distinct, very different paths to take: Welcome to Night Vale is mostly one man speaking into a microphone and Cabin Pressure is a whole cast with a large production budget performing in front of a live audience. As much as I enjoy Cabin Pressure, I don’t have the same resources as the BBC; the WTNV route seemed more manageable — I had a nice microphone and a vague idea of editing. But I ultimately realized I couldn’t pull off what WTNV does. I think WTNV works as a largely one person show because of three things: Cecil Baldwin’s performance, the beautifully surreal but funny writing, and the music by Disparition. Without a similarly magical combination of things, one person talking can get boring fast.

latrafficI wish I could say the therapy concept came out of some deep, clever thought process but – if memory serves – I was sitting in the aforementioned traffic, talking out loud to myself as the character of Sam (this is a weird but important part of my writing process) when I realized I needed to give her someone to talk to. The first thing that popped into my head was “therapist” and from there, the floodgates opened and everything started to fall into place.

I wrote that pilot episode in essentially one sitting. Then I got swept up in other things and didn’t touch it for a year. By the time I came back to it, I had become more familiar with the audio drama landscape as a whole. I had binged Serial, Limetown, and The Message. But my format was already determined. That being said, I did look to these and other shows to see how and where they existed online and how they promoted themselves.

I’m tangentially familiar with Moreno’s work, but The Bright Sessions was not particularly influenced by any one psychological theory. I used my sister — an actual psychologist — as a resource for how a therapist would talk or what methods they might use and did online research when necessary. I think my interest in psychotherapy actually comes from my background as an actor. The conversations you hear in the podcast are very similar to internal conversations I will have when developing a character – you have to figure out all their baggage, what makes them tick. Bizarrely, a lot of acting techniques are pretty similar to therapeutic ones, so it was easy to connect the dots.

therapycouchI think the therapy format works especially well on radio for two reasons. One: it’s straightforward and easy to follow. It can be hard to pull off convincing action in an audio format, but it’s very easy to put together two people having a conversation. Two: there’s a voyeuristic element to it that I think is intriguing to people. Even though our patients are extraordinary, they are still dealing with very real, human problems. I think there’s a lot of entertainment to be mined out of that and a lot to relate to. And because it’s an audio recording and not a video, I think it gives the listener the feeling that they are really there, listening in.

And no, I have not listened to The Psychology of Eating, though it sounds like something I need to put in my feed!

CHAMPION: On the subject of psychotherapists, I think one of the reasons your audio drama works so well is because Julia Morizawa is tremendously believable as Dr. Bright. We often hear an annoyed edge in her voice, a vague artificiality often vacillating with something real, with the slight pause just before she has to enter into that professional therapeutic mode. I’m so glad that your audio drama is paying attention to these minute cadences, whether deliberately or organically. It’s one of the aspects of therapy that can be irksome when you’re on the couch! And it leads me to wonder what work you did with Julia to hit these very precise notes and what prep you’ve done with your actors in general. Of course, what I’m detecting here may very well be the natural intimacy of radio! After all, if you listen to any of Anna Sale’s interviews on Death, Sex & Money, it often sounds like a therapy session. Why do you think the radio format lends itself more to a therapeutic vibe? Should audio drama be hitting this sweet spot if it expects to win over larger audiences? Also, how did these conversations with yourself in traffic contribute to the writing process you worked out?

SHIPPEN: Julia is a magical superhuman and The Bright Sessions would not be a tenth of what it is without her. That sounds like hyperbole; it isn’t. I’ve known Julia for about two years – we met in acting class at the BGB Studio in North Hollywood. That same studio is where I met Briggon Snow (Caleb) and Charlie Ian (Damien) — it’s a studio full of crazy talented people and I take as much advantage of that as possible. The moment I realized I didn’t want to play Dr. Bright myself (and yes, that was something I briefly flirted with), my mind immediately went to Julia.

juliabrightI wish I could take credit for all the nuances that Julia brings to the role but all the layers and subtle shifts you hear are a testament to Julia’s talent as an actor. We certainly discuss the character and the story; I give my impressions and Julia always comes prepared with insightful questions and ideas. The first time we recorded, she lugged this enormous binder with her — it had the scripts, her own personal character biography, and pages of notes. Her dedication and attention to detail has made Dr. Bright an incredibly interesting and complex character and really changed the way I approached the writing her. No one, including myself, knows Dr. Bright better than Julia and I think that shines through.

On the whole, I don’t do much prep with my actors. I honestly don’t even give them that much direction when we record. They are all very talented people that I have worked with before and I trust their instincts. I’m still amazed I was able to convince these brilliant people into doing this little project — I really feel like I have an embarrassment of riches when it comes to our cast.

samplaylistOur especially dedicated listeners (of which we have more than I could have dreamed — another embarrassment of riches) will be familiar with the music playlists I made for each character. While these have been very fun to share with our audience as bonus features, I made them for myself as a writing tool and for my actors as a way to round out the characters for them. While we were recording the first season, I shared these playlists as well as Pinterest boards. While not directly related to the plot, these were used to express some of the less tangible aspects of the characters.

I think the phrase you used, “the natural intimacy of radio”, is exactly why it lends itself to the therapeutic feeling. With radio, the listener can imagine whatever they want about how the person looks, what the setting is like, etc. This engagement of the imagination engages us emotionally as well and creates this atmosphere of intimacy. I think this is furthered by the fact that most people listen to podcasts alone, with headphones on. It feels personal in a way that TV or film doesn’t. As for an audio drama sweet spot, I’m still trying to find that myself.

The traffic conversations have been a big part of my life in LA and I’m sure have gotten me a few strange looks at stoplights. When I’m working on a character — whether it’s one I’m auditioning for or one I’m creating from the bottom up — I have to determine some things about how they talk. Where in my voice does their dialogue sit? What’s their cadence? What filler words do they use? This can all be worked out on paper or in a script, but I find it’s much easier to work through this process out loud.

So, when I’m doing a task that is taking up most of my focus — driving, cooking, doing dishes — I’ll pass the time by having imaginary conversations with these characters. Some of these conversations simply help me get into the mindset, but some end up in the final product. I think I was able to write that first episode in one sitting because I had worked out most of it in the car when driving back from Santa Monica during rush hour (never do this).

glengarryCHAMPION: I’m tremendously fascinated with the work you’re doing with the actors to establish these characters and very curious how, in this case, Julia’s notes altered the writing. How much of this story do you have planned out? And how much of the story has been dictated by the notes from the actors? What did these music playlists reveal about these characters that, say, unpacking a history and a backstory didn’t? Your filler description reminds me very much of how David Mamet layers his scripts with underlined emphasis and includes all these filler words or how someone like Kevin Smith is especially demanding of inflection points. My own feeling is that there’s a certain futility in this process. Because there isn’t a single writer, no matter how talented, who can completely transcribe human speech without the final artistic output sounding deliberately stylized. This can often take us away from the reality of what we’re experiencing — unless, of course, one is deliberately striving for a heightened reality. But it does raise some questions. Because no matter what the art, one does have to find a balance between reality and fiction. If we’re reading transcribed speech from Mark Twain or Emma Bovary’s inflections, our minds can fill in the details. But radio is more explicit about speech, even if we’re still using our minds to imagine what’s happening before us. How do your conversations in the car help you to find a compromise between some “authentic” blueprint and the organic nature of conversation that you end up recording?

SHIPPEN: I had written the first nine episodes (which make up the first season) before we all sat down for the first table read. I had a clear idea of who these characters were and where I wanted the story to go. And then I heard it out loud, as interpreted by smart, talented people, and things shifted. I don’t want to go too much into what the initial overarching plot of The Bright Sessions was for fear of changing people’s perceptions of what it is now, but hearing Julia interpret the character of Joan Bright changed the way I thought of the character. She became more real, more human, and her motivations changed somewhat as a result. This shift changed a lot of other characters as well.

theamSimilarly, our production meeting before season two provided a lot of inspiration. I shared the first few scripts and told the actors what I had in store. And then they shared their ideas about the characters and how they wanted them to grow. A lot of the plot for season two grew out of that. The finale episode of this season is a direct result of that production meeting and a few ideas that Charlie Ian floated around. A lot of The AM has been influenced by ideas that Julia has had. So, while I do all the actual writing, my actors absolutely deserve a lot of story credit for the second season.

I don’t know what the music playlists revealed to the actors — that’s probably something I should ask them. For me, the mixes provide the general mood of the character; an energy. I listen to the mixes before writing the characters to get me in that mindset. It can also help me zero in on an overall theme within the character. For example, I built Sam’s whole playlist pretty quickly (she’s the character I voice so I know her very well) and afterwards I realized how much of the content had to do with the idea of “home.” That discovery told me a lot about the character and what was important to her.

I think you’re absolutely right — no writer can ever perfectly mimic natural speech. My use of filler speech, aborted starts to sentences, stutters, etc. function more as goal posts for the general speech pattern of the characters. Caleb says “like” a lot — he’s a teenager, he doesn’t always know how to express himself so he uses this filler word and doesn’t finish sentences sometimes. Sam has a lot of ellipses in her speech. She’s a nervous person so she stops to think of the right…word. I’ll write these kinds of things into the script and then the actors will adopt them and put them in the natural places, even when they aren’t written in. Then it becomes a volley between me and the actor — I write something, they improv and ad lib, I adopt those natural inclinations into writing the next time, so on and so forth.

The car conversations are vital in the early stages of developing a character. I can try and write out their speech patterns but it won’t solidify until I start saying it out loud. There are things that will look good on paper but sound stilted or unnatural when spoken aloud. And then there are questions that need to be answered. Does the speech go up at the end — if so, how would that affect the way they structure their sentences? Where do they pause? Why do they pause? Do they have to fill the pause with speech or can they sit in silence? All of these questions need to be answered and are easiest when worked through out loud. I don’t often return to these car conversations after I’ve gotten used to writing a character. Thought they can be helpful for figuring out how two characters who have never met talk to each other because each character relates to every other character in a unique way and that is going to change their speech.

CHAMPION: Aha! So as I suspected, your actors almost serve as “editors” for your scripts! This leads me to ask how you manage all the very helpful input you get from your talent. This may be tangentially related to the issue of natural vs. stylized speech, but have you ever faced a situation where your vision for the storyline gets disrupted by all the ideas from others? If so, how do you manage all the notes? How locked is the script when you eventually record it? Also, how and where are you recording it? Given that the patients are teenagers, I’m wondering if you ever considered using actual teenagers for the part. Aside from the car conversations and your work with the actors, do you talk to a lot of high schoolers to get a sense of their angst? (I’m thinking especially of Caleb and the adept way you handle his sexuality.) Given that you seem to be responding to what you have previously established with each episode, what steps have you taken to ensure that you never get caught up in tropes or predictable storylines? Do you have a natural end point in mind for The Bright Sessions?

SHIPPEN: The input from actors never feels too overwhelming or disruptive because it comes in bits and pieces. I’ll send out a script and get some questions and comments back and then I’ll make small adjustments to the script. A lot of the larger ideas come from “wouldn’t it be cool if” conversations about the overarching plot or character development. An actor will make a suggestion or float an idea about what could potentially happen in a season or in an episode and, if it works, I’ll take that suggestion and work it into the existing structure. As the sole writer of the podcast, all the details and specifics are up to me.

When we record, the script is 98% locked in, I’d say. It’s a final draft (that never seems to stop it from having typos) but occasionally an actor will ad lib or ask to say a line a slightly different way. But, beyond from a few minor line changes or improvs, the scripts tend to be consistent from page to episode. Editing also sometimes happens in post-production – I’ve cut out lines in the past that worked on the page but didn’t in the editing bay.

With a few exceptions, we record the episodes with both actors sitting across from each other, with individual mics on them. We go through the episode in it’s entirety a few times as I give notes. It’s a lot like acting in a class — we’re not crammed into a sound booth recording each line one-by-one — instead we’re recording the episode pretty much as it would happen in real life: two people sitting in a room together (my bedroom in this case — we’re very high tech).

Technically, only one of the patients is a teenager: Caleb. Adam is also in his teens, though not a patient, and Chloe is 20 when the series begins, so only just over that period in her life. But no, I never considered using actual teenagers. Firstly, there would be a lot of logistical and practical issues recording with someone under 18 and secondly, I never considered anyone other than Briggon for the role of Caleb. And he has nailed the high school voice, as I knew he would.

jandynelsonI honestly can’t remember the last time I talked to a teenager — I wish I could say I’ve done in-person research, but most of Caleb’s plot line is directly inspired by all the YA novels I read. Yes, I do still read Young Adult fiction. I’ve met my fair share of adults who don’t consider that a good use of time, but I politely disagree. YA fiction is consistently growing and changing and there are some real gems to be found. I read a lot, and in a lot of different genres, and one of the best things I’ve read in the past few years is I’ll Give You the Sun by Jandy Nelson. It is a book that I couldn’t put down and it has lingered in my mind ever since. I think it has had a lot of influence on the writing of both Caleb and Chloe and I can’t recommend it enough.

I also spend a lot of time on Tumblr, a website that definitely skews towards a younger audience. There’s actually quite a bit of linguistic discussion that happens on the site and I think I’ve absorbed a lot about how teenagers speak and interact. On top of that, I read fan fiction — not of The Bright Sessions, but of other things. Fan fiction is written about and by many different people, but a good portion of it either explores the lives of teenagers or is written by teenagers. Reading teenage dialogue written by a teenager will give you a pretty good idea of what teenagers sound like. So I think my ability to write compelling high school dialogue is a combination of reading YA fiction, reading fan fiction, and observing teenagers on social media.

This actually transitions well into your question about tropes. A lot of fandom conversation and fan fiction is centered around the idea of tropes — either leaning into them or breaking them. In order to avoid tropes, you have to know what they are. And yes, you can watch a lot of film and television, listen to a lot of audio drama, and read a lot of books to get an idea of what the cliches are but it is helpful to have tropes distilled for you. That’s what happens in fandom discussion.

All that said, I don’t spend a lot of time thinking about making things unpredictable. I focus on what stories I want to tell and sometimes that means taking a hard left and sometimes that means jumping directly into a trope – after all, cliches are cliches for a reason. But, to keep things engaging, it’s important to make a slight tweak when engaging with tropes. The Bright Sessions is built on this idea. A mysterious time traveler shows up! But…she can’t control her ability. A high school football player is having trouble expressing his emotions! But…not for the usual reasons. I think it’s really fun to lean into story beats that are familiar but give them a different flavor.

As for keeping the plot from getting predictable, I think it’s a delicate balancing act. A certain amount of predictability is a good thing, in my opinion. When I see a listener comment with a prediction about the plot, I’m pleased if that prediction is very close to correct. That tells me that I’m on the right path, that I’m not going to jump the shark. However, you don’t want your audience to be able to predict everything. And that’s where the red herring comes in (Clue is one of my all-time favorite movies and I’ve had to delete an entire paragraph explanation of why because this isn’t my chance to write a dissertation of Clue). Currently, I’m seeing a lot of predictions about the end of season two that could be correct. The predictions make sense in the context of what has happened so far but they are largely in response to something that is a bit of a red herring. As a result, I think the end of the season is going to be unexpected at the time and make complete sense looking back (that’s my hope anyway).

As for a natural end point for The Bright Sessions…no, I don’t have one. I’ve heard a lot of other audio drama creators say “I know exactly what the last episode/last line/last season of my podcast is” – I am not that person. I had no idea how this season was going to end when I started it. I know where I would like characters to end up emotionally but I’m really just letting this thing organically develop on its own terms. We’ll see where that takes us.

CHAMPION: Your method of scouring for youthful banter reminds me of how the great novelist Megan Abbott conducts research. She also writes about young people very well and scours many online forums to get the tone right for her last few books. But I’ve detected a bit of Alfred Bester and Theodore Sturgeon in The Bright Sessions. I’m curious to know more about The Bright Sessions‘s literary influences (including YA, of which, being a wide reader myself, I’m certainly not going to pull a Ruth Graham here!). Also, we’re living in a time in which we are saturated by endless superhero movies, Hugo Awards ballot stuffing by frightened white middle-aged libertarians, Comic-Con as a publicity machine, fan entitlement, and numerous other intrusions into genre storytelling. But the many genre audio drama podcasts I listen to — such as yours, Ars Paradoxica, Atheist Apocalypse, Tanis, Lily Beacon, Wolf 359, Eos 10, The Cleansed, far too many wonderful shows to list here — seem relatively insulated from these developments. It’s almost as if audio drama is operating in its own hermetic corner, relatively safe from any General Zod neck-snapping controversies. Do you think audio drama runs the risk of getting co-opted? Or capitulating to the audience too much? What do you feel you owe the audience? Do you think audio drama is enough of its own animal to beat the odds? And why (or why not) do you think that is?

SHIPPEN: I think it’s hard to say what’s not a literary influence on The Bright Sessions — everything I’ve written could probably be traced back to something I read once. I am an avid reader and I feel like every book I read becomes a part of my brain. YA has definitely had a big influence, David Mitchell is always in the back of my mind when I’m thinking about world-building (especially on top of existing reality — he’s a master at that), and Philip Pullman (an all-time favorite of mine) has definitely had a roundabout influence on the last few episodes of this season (and on my brain in general).

I think audio drama is excelling in genre storytelling for a few reasons. Firstly, genre film and TV can often fall into the trap of focusing too much on the “smashy-smashy” (as NPR’s Glen Weldon calls it). While people, myself included, go to these films for action, it is sometimes given attention to the detriment of character or plot. Unless the action is innovative and exciting enough to hold up a film (as it is in Mad Max: Fury Road, though that movie has pretty much everything going for it, in my opinion), you can’t just blow up buildings (or have Superman snapping necks) and hope people will be satisfied.

Audio drama is truly incapable of making that specific mistake. Action can happen in audio form – the audio montage in Wolf 359‘s “Mayday” is a stellar example of this — but action isn’t the go-to. Instead, the focus goes to the characters and the worlds. When you can’t distract the audience with shiny effects or crazy stunts, you have to work twice as hard to give them something to chew on. I think that motivates audio drama to innovate a lot more than other mediums.

Secondly, I think audio drama benefits from being independently produced. It costs money to make a podcast, but not Mad Max $150 million kind of money. There’s no studio to appease, no execs to give notes, no 20 person marketing team ready to merchandise your idea. Having audio drama be entirely in the hands of its creators provides the kind of freedom you can’t find in big genre movies. As a result, you see a lot more risk-taking and a lot more diversity in audio drama. Half of the podcasts you mentioned have female protagonists; Marvel has yet to make a female-led movie. There have been numerous news stories recently about how female characters in genre films were changed to male for fear that a female character wouldn’t sell toys. Even when genre creators try their best to widen the pool of main characters — and I really do believe that they are trying — there is a larger machine at work that can stall progress. To my knowledge, that machine has yet to exist in audio drama.

I couldn’t presume to predict where the audio drama world is headed — I’m still a newcomer but I feel like things have shifted in the year I’ve been working on The Bright Sessions. There’s more content than ever and the quality of said content seems to be getting better and better. I think there will certainly be attempts to co-opt audio drama — after all, it is a rapidly growing entertainment sector with low overheads and excellent advertising potential — but I don’t know what form that will take or how successful those attempts will be. But, whatever happens, I think audio drama will continue to find new and exciting ways to tell stories, whether independently or under a larger umbrella. Bigger is sometimes better.

As for what I feel I owe our audience: I want to continue to entertain and surprise them. I want to keep things unpredictable without making them ever feel like they’ve been misled or cheated. I don’t think I owe rainbows and sunshine — the audience doesn’t have to like every plot point or character — but I owe thoughtful writing, even when it’s painful. I owe them continued and respectful character development, enthusiasm to rival their own, and a satisfying conclusion to a story they’ve invested in.

As to when that conclusion will come is anybody’s guess.